The game was technically too big for the Dreamcast, and since 3DO / NewWorldComputing and thus Ubisoft only wanted to see it published as a 1:1 conversion on the Dreamcast, eventually a point was reached at which the Dreamcast was basically just technically overwhelmed.“ “ Heroes of Might and Magic III was not canceled because the Dreamcast was discontinued or anything, but because it failed due to the technical limitations. If you’re not sure what that last sentence even means, here’s an info dump: Heroes of Might and Magic III was a best-selling PC strategy game featuring a fantasy setting in which players could command armies across a vast campaign and was scheduled for a Dreamcast release back in the early 2000s before Sega ditched the Dreamcast, everything was cancelled and the entire house burnt down…or so you might think.Īccording to the developer it was actually because the game was too big for the Dreamcast system to handle:
We recently covered the fundraiser that was set up to release the long lost Dreamcast port of Heroes of Might and Magic III for the Dreamcast. Here is the original article from the author Tom Charnock:
Heroes III can surprise us more than 20 years after the release.